![]() There are some issues with this method, but seems to work ok for getting the geometry into the scene.īTW, if you want to link the OBJ, I'd be curious to give it a try. I would try just scaling down the parent component in a clean model and seeing what happensĪnother option we use (which may not be possible on your end) is open up gnarly models in 3ds max and then export the vrmesh from there. ![]() This may or may not apply to vrmeshes, but I know SKP and vray get confused when the parent gets scaled and the children group/components are scaled as well, and usually it will come out all weird sizes. When I tested it out just now, scaling down at the component level and then scaling the definition via SKP definitely messed something up, but just scaling the component down seemed to work (ie no "scale definition). I think its a SU issue: when you import your vrmesh, there should be a parent component and then within that a child group.
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